Junior Birdman Audio provided post sound for this recent short doc of the first-ever eMLS Cup at PAX East 2018 in Boston, featuring Jimmy Conrad and sponsored by AT&T. The mix had to be lightning quick, including polishing announcer and interview dialog captured in a difficult situation. I created a sound design replete with assorted accents and crowd audio from my personal field recording library, then whipped up a mix and delivered on a tight turnaround.
Films featuring my work as sound editor, composer and rerecording mixer are crisscrossing the world, screening at festivals and winning awards. Some highlights:
Twin Cities, feature, d. David Ash
This film has had a good run recently. Some recent honors:
Film Invasion Los Angeles - Audience Award for Best Film
IndieFest - Award of Excellence for Feature Film
IndieFest - Award of Excellence for Lead Actress
Speechless Film Festival - Best of Fest, Minnesota-Made
Screencritix - Nominated for Best Independent Film of the Year
The movie has also gotten a distribution deal with Summer Hill Entertainment, and has garnered some rave reviews as well.
Summer, short, d. Pearl Gluck
Recent and upcoming screenings include New York Jewish Film Festival, NYC (Film Society of Lincoln Center), LGBT Film Festival (Warsaw, Poland), Moscow Jewish Film Festival (Moscow, Russian Federation), Washington DC Jewish Film Festival, and SAG/AFTRA Short Film Showcase in (NYC).
Beebox, animated short, d. Cable Hardin
Recent and upcoming screenings include BEFF (The Barents Ecology Film Festival) in Petrozavodsk, capital of the Russian Republic of Karelia. The film will also screen at the River Film Festival in Padua, Italy, where the audience sits on stone steps by the riverbank and the films screen on a raft in the middle of the river.
Elixir, short, d. Justin Staggs
Recently won Best Fantasy Film (Traditional) at FantaSci Short Film Festival, Orlando, FL
Highlight reel of sound effects I created for Astrorite, a platformer by Giorgios Lagoudakis. The creative brief was to assemble a Metroidvania experience, eschewing contemporary aesthetics for a retro approach. In keeping with the throwback aesthetic, all sounds I contributed to the game were created using source audio from a single analog synth.